Ashton Andrepont

Educational Technology Research • Accessibility • Human-AI Collaboration

BS Computer Science (3.83 GPA, Magna Cum Laude) • University of Louisiana at Lafayette

Email: ashtonandrepont (at) zoho (dot) com

GitHub: @DudeSquaredEdud

Location: Louisiana, USA

About

Software engineer with a focus on educational technology and accessibility.

My experiences with educational technology in Louisiana inspired me to work on systems that actually help students learn. I believe technology should make learning more accessible, not more frustrating.

I currently work as a backend developer at BeNakama, a London-based EdTech startup, developing educational systems for UK schools while working remotely from Louisiana.

I hold a BS in Computer Science from the University of Louisiana at Lafayette, graduating magna cum laude (3.83 GPA) in 2.5 years. I completed undergraduate research and presented at IBM Thomas J. Watson Laboratory.

Experience

Backend Developer - BeNakama

EdTech • Backend Development

Currently working on educational technology systems for UK schools as part of a London-based startup team. Working remotely from Louisiana.

Undergraduate Research

Machine Learning • University Research

Conducted undergraduate research in machine learning and curriculum learning approaches. Presented research findings at IBM Thomas J. Watson Laboratory.

Team Lead - Student Project

Team Leadership • Accessibility

Led development team creating a note-taking application for students with disabilities. Won 1st place in a pitch competition.

Leadership Experience

High School Leadership

Served as president of my high school’s Computer Science Club at Louisiana School for Math, Science, and the Arts.

Focus

I’m interested in educational technology that actually helps students learn, especially students with learning difficulties or disabilities. My approach is shaped by personal experience with educational systems that prioritize compliance over learning.

Interests

Currently exploring how technology can make education more accessible and effective, particularly for underserved students. Interested in the intersection of human-computer interaction and learning systems.